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// .obj / .fbx / .stl → .glb

3D model to glTF

Turn a 3D model into a single web-ready .glb file — the format browsers, AR apps and modern viewers actually load. Processed and immediately deleted.

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What converts well — an honest answer

Geometry converts reliably from all supported formats — shapes, meshes, normals. Simple materials usually survive. The honest limits: OBJ materials and textures live in separate files (.mtl, images) that a single-file upload can't include, so OBJ models arrive untextured; and complex FBX features (animations, rigs, exotic material setups) are hit-or-miss because FBX is a closed format read via an independent implementation. For clean static models — parts, scans, printable designs — this works very well.

Is my model uploaded and stored?

The conversion needs our EU-hosted server, but your file only exists there in a temporary folder that is deleted the moment the conversion finishes — succeed or fail. Nothing is stored, logged or inspected.

Why GLB and not glTF + separate files?

GLB is the binary single-file packaging of glTF — everything in one file that you can drop straight into a viewer, a web page or an AR app. No loose texture files to lose.

How do I view the result?

Windows opens .glb files with the built-in 3D Viewer; macOS with Quick Look. Most 3D software (Blender, for one) imports it directly.