3D model to glTF
Turn a 3D model into a single web-ready .glb file — the format browsers, AR apps and modern viewers actually load. Processed and immediately deleted.
What converts well — an honest answer
Geometry converts reliably from all supported formats — shapes, meshes, normals. Simple materials usually survive. The honest limits: OBJ materials and textures live in separate files (.mtl, images) that a single-file upload can't include, so OBJ models arrive untextured; and complex FBX features (animations, rigs, exotic material setups) are hit-or-miss because FBX is a closed format read via an independent implementation. For clean static models — parts, scans, printable designs — this works very well.
Is my model uploaded and stored?
The conversion needs our EU-hosted server, but your file only exists there in a temporary folder that is deleted the moment the conversion finishes — succeed or fail. Nothing is stored, logged or inspected.
Why GLB and not glTF + separate files?
GLB is the binary single-file packaging of glTF — everything in one file that you can drop straight into a viewer, a web page or an AR app. No loose texture files to lose.
How do I view the result?
Windows opens .glb files with the built-in 3D Viewer; macOS with Quick Look. Most 3D software (Blender, for one) imports it directly.